TTRPG
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The Cred Bounty: An (Unplayed) Game for O/U
Near the end of OVER/UNDER, there were quite a bit of projects going on. Specifically, I’m looking at the public works projects that had been proposed, approved for budgeting, and then worked on by several players. The EDC was one of the many approved public works projects, and its headquarters was set up in a Continue reading
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Union Working Game: A Game Made For OVER/UNDER
The OVER/UNDER game has been a lot of fun to play in the past few days! Seeing all the various backgrounds that each of the hundreds of players are approaching the game with, you see roleplayers, TTRPGers, LARPers, and all sorts of folk! With my character being a part of a union in the game, Continue reading
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Dancing With Cards – Fight Card
Once upon a time during a quarantine time long ago, I was remembering the feeling of dance. You see, prior to the COVID-19 pandemic and quarantining, I had chosen to try learning swing dancing! You know, that newfangled dance that’s too hip for tradition and the sanctity of ballroom dance? Joking aside, I was enjoying Continue reading
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Growing Closer with Friends
I had a conversation with one of my friends the other day about one of the issues that we both have with our long, on-going campaigns. That is to say, our parties were nothing more than coworkers. They don’t hang out with one another in their downtime, and the only reason that they stick together Continue reading
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Lord of the Rings – First Impressions, Thoughts on Side Characters
Being a fantasy nerd, you would think that I have had some type of exposure to Lord of the Rings. It is the basis of modern fantasy, after all! Besides reading The Hobbit and eventually watching those movies, and then watching the Rings of Power TV series, I have not watched the original trilogy or Continue reading
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The West Marches Campaign
The West Marches campaign is a campaign idea that I found about out via Matthew Colville. This was discussed originally from the wonderful game developer of Microscope, Ben Robbins, but in summary, here is the idea of West Marches campaign: You have a wide group or cast of players. It would be a big roster Continue reading
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How do you revolutionize a game?
Disclaimer: this is a blogpost with more questions than answers. I am writing this blogpost after the up and downs of the unification of the Helldivers 2 community in response to some interesting actions taken by Sony. In a story that is continuing to develop, 3 months after the release of the game Helldivers 2, Continue reading
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Choose Your Own Adventure
Disclaimer: more journal entry than a strong blogpost My (board) gaming group and I recently finished our first campaign of Arkham Horror: The Card Game. It is a living card game, which means that there is no randomness to the cards that you get. You get structure decks for characters, and there are rules that Continue reading
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Do rules matter?
As a budding game maker, I would like to think that the rules matter. The rules and mechanics imply the type of game that the game is great at supporting. The flavor text, which is vitally important, also supports that. The text of the book matters. Otherwise…otherwise there would be no point in playing other Continue reading
About Me
An avid storyteller who enjoys all sorts of mediums for storytelling, but primarily games. I have been a Game Master since 2015, text roleplayer since the ambitious age of 8, and a reader since before that. I worry more often about my art than I should.