scene work
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“What do you want, Paul?” – On Wants and Character Motivation
“What’s that one concrete goal that motivates all your actions?” One of the gifts of the Internet that keep on giving is Starkid’s musical, The Guy Who Didn’t Like Musicals. Among one of its many musical numbers is a number called What Do You Want Paul, where Paul’s boss interrogates him on behalf of the Continue reading
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Initiations as a Player vs Initiations as a GM
In improv, an initiation is typically done by the person who first enters the stage. They can set the course of the scene by saying, or doing something that reveals what the relationship between two characters are, what they’re doing, where they are, and who they are. Sometimes it’s as simple as a hello, and Continue reading
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Failure and Cognitive Dissonance of Character
Narration. We can control how the world sounds, looks, and is through our words both as a player and a GM. As a GM however, there are certain things that are typically within our control: dice rolls. When you ask a player for a dice roll, it is typically in response to something that they Continue reading
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3 Lines – How to Support Your Scene Partner
I’d love to talk about a little thing, a little scene work foundation that I learned in my beginning improv classes that really helped me with figuring out the bones of a scene. It’s a good trick of conversation, it’s a good trick of establishing scenes in improv, and it’s also a good trick of Continue reading
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CROW
I’d love to spend some time to talk about the strange little ways that scene work works. Ooh, interesting sentence there. (I am delving into a tangent that I want to geek out about. I love those sentences where you can repeat a word and it will make perfect sense. It is normally strange to Continue reading
About Me
An avid storyteller who enjoys all sorts of mediums for storytelling, but primarily games. I have been a Game Master since 2015, text roleplayer since the ambitious age of 8, and a reader since before that. I worry more often about my art than I should.