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How do you revolutionize a game?
Disclaimer: this is a blogpost with more questions than answers. I am writing this blogpost after the up and downs of the unification of the Helldivers 2 community in response to some interesting actions taken by Sony. In a story that is continuing to develop, 3 months after the release of the game Helldivers 2, Continue reading
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Choose Your Own Adventure
Disclaimer: more journal entry than a strong blogpost My (board) gaming group and I recently finished our first campaign of Arkham Horror: The Card Game. It is a living card game, which means that there is no randomness to the cards that you get. You get structure decks for characters, and there are rules that Continue reading
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Do rules matter?
As a budding game maker, I would like to think that the rules matter. The rules and mechanics imply the type of game that the game is great at supporting. The flavor text, which is vitally important, also supports that. The text of the book matters. Otherwise…otherwise there would be no point in playing other Continue reading
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The OSR and Me
At my local nerd convention, I had the opportunity to run one of the many games that I prepped for that convention weekend. That game was Mazes, which as a modern Old School Renaissance (OSR) game that has a wonderful mix between modern games and older games. I am not sponsored, but it was a Continue reading
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D&D, yes…and Improv
I am taking part in a new improv show that is being prepared at our local theatre. While I will not spoil anything, because part of the joy of the form and the show is to see it in person, I will talk about some of the experience of running the show in practice that Continue reading
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The Archetype vs The Character
I took an acting workshop relatively recently, and there was a note that was given to another person in that class when they were doing a scene with someone else. It was a scene where the actor had chosen that one of the characters, as informed by the script, was a nerd. The note that Continue reading
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“What do you want, Paul?” – On Wants and Character Motivation
“What’s that one concrete goal that motivates all your actions?” One of the gifts of the Internet that keep on giving is Starkid’s musical, The Guy Who Didn’t Like Musicals. Among one of its many musical numbers is a number called What Do You Want Paul, where Paul’s boss interrogates him on behalf of the Continue reading
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The Death Throes of Journalism
Journalism is in its death throes with its newest bout of layoffs, where you can read about in many places, but perhaps you can start here. I’m not a journalist, I’m a blogger-writing-goofy-guy, who puts up writing on the Internet. However, that’s not to say that I’m not affected by these layoffs as a reader. Continue reading
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It’s not just my fun
I think about how to be a better GM all the time. It used to be worrying before, and from a place of anxious perfectionism. Nowadays, I can comfortably say that it’s for the sake of getting better. I decoupled the toxicity from the desire to get better at a skill, and I’m in a Continue reading
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Why am I writing?
I have to make this blogpost. It’s going to be a short one. It’s a reminder. I write to stave the void. Is it to engage an algorithm? No. Regular posting is coincidentally good for algorithmic places and social media, but it’s not necessarily good for a blog. I think? I don’t know. Is it Continue reading
About Me
An avid storyteller who enjoys all sorts of mediums for storytelling, but primarily games. I have been a Game Master since 2015, text roleplayer since the ambitious age of 8, and a reader since before that. I worry more often about my art than I should.